![]() ![]() If you're aiming for a mobile title (or non-PBR workflow, etc.), you'd pick a unique shader appropriate for that type first from the top drop-down. Right-click in the materials folder, select "Create->Material" (it's near the bottom), and then with the material selected you can click on the empty texture slot(s) and choose the textures you've created. You can save your textures out from Photoshop/Substance (or whatever you're using) into the textures folder. Typically we have a master asset type folder (Environment, Characters, VFX, etc.), and then each of those have Meshes, Materials and Textures folders. Tends be get messy from my experience, especially with naming and what not. We use Unity for our mobile titles at the studio I work for, and we haven't bothered using the import with materials settings on meshes for awhile now. If that's not working, I'd be happy to help you out with a work-around. I'm guessing you've already matched the recommended FBX settings ( )? ![]()
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